A downloadable game

For this project, I had to design a level around a level mechanic and teach the mechanic to the player using three different stages of action blocks: Introduction, Practice, and Master (IPM). The level was designed in the blockmesh phase through the month for easier playtesting and modifications. Only some of the assets were polished to give the level more believable immersion while still in blockmesh.

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Adventure 2 607 MB

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